The UT Scholars’ Symposia was created to introduce The University of Tampa community to vibrant researchers and writers from all over the nation. It is an annual event that features good food, great conversation, book signings (when available) and question-and-answer sessions with the scholar. The program welcomes anyone who would like to share his or her scholarship. Those interested in participating should contact Sarah Juliet Lauro, the symposia’s director, at email@example.com.
For more on see UT's English and Writing department.
Patrick LeMieux and Stephanie Boluk
March 29, 2019
Time: 4-6 p.m.
Location: Vaughn Center, Trustee Boardroom
Sponsored by the Department of English and Writing
About Stephanie Boluk and Patrick LeMieux
Stephanie Boluk is an associate professor who plays, makes and writes about games in the English Department and Cinema and Digital Media Department at the University of California, Davis. She is the co-author of Metagaming: Playing, Competing, Spectating, Trading, Making, and Breaking Videogames with Patrick LeMieux and is currently working on a new manuscript about money as a game mechanic and game mechanics as money.
Patrick LeMieux is a media artist, game designer and assistant professor also in the Cinema and Digital Media Department at the University of California, Davis. His research and teaching explore the material practices and community histories of play, from speedrunning and esports to romhacking and alternative control. After working on Metagaming with Stephanie Boluk, he is developing a series of small metagames like Triforce, a topological transformation of The Legend of Zelda, and the Octopad, an eight-player controller for the Nintendo Entertainment System.
About the Presentation
Title: Making Metagames
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Metagames are games about games. They are the games we play in, on, around and through videogames. From the most complex house rules and competitive tournament trends to the simple decision to press start or even purchase a game in the first place, for all intents and purposes metagames are the only kinds of games we play. And although the word “metagame” has a long history—from Nigel Howard’s Cold War game theories to Richard Garfield’s game design philosophy for Magic: The Gathering—since the turn of the millennium and especially since the emergence of social media and streaming services, the term has become a popularly used and particularly useful label for diverse forms of play, a game design paradigm and a way of life occurring not only around videogames but all digital technology. From speedrunning to esports and from virtual economies to electronic espionage, in this talk, Boluk and LeMieux will introduce histories and theories of metagaming before exhibiting the metagames they make together.